publish: true
aliases:

  • Homunculus
    created: 2026-03-09T12:15:33.956-04:00
    modified: 2026-03-09T12:15:33.956-04:00
    published: 2026-03-09T12:15:33.956-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/optional-feature/do
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Homunculus

Your research has taught you how to create an alchemical familiar: a Homunculus.

Creating a Homunculus

By expending 3 Reagents and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a Short Rest, you can create a homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies.

Hit Points

Your homunculus has Hit Points equal to five times your Alchemist level.

Bomb Immunity

Your homunculus automatically succeeds on its saving throws against your Bombs and never takes damage from them.

Combat

The homunculus is an ally to you and your allies. It takes its turn immediately before or after your turn each round (your choice). Your homunculus can’t attack on its turn, but it can take other actions and Bonus Actions as normal. Additionally, you can take a Bonus Action to allow your homunculus to make one attack with its Reaction. Your homunculus’s attack bonus equals your Intelligence modifier plus your Proficiency Bonus.

Elemental Infusion

As a Magic action, you can expend 2 Reagents to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has Resistance to this damage and deals 2d8 extra damage of that type on its damage rolls.

Sources

Valda’s Spire of Secrets (2024)