publish: true
aliases:

  • Armor of Magical Strength
    created: 2026-03-09T12:15:34.018-04:00
    modified: 2026-03-09T12:15:34.018-04:00
    published: 2026-03-09T12:15:34.018-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/tce
  • ttrpg-cli/optional-feature/ai
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Armor of Magical Strength

Prerequisites A suit of armor (requires attunement)

This armor has 6 charges. The wearer can expend the armor’s charges in the following ways:

  • When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
  • If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.

The armor regains 1d6 expended charges daily at dawn.

Sources

Tasha’s Cauldron of Everything p. 20