publish: true
aliases:

  • Wand of Magic Missiles
    created: 2026-03-09T12:15:34.078-04:00
    modified: 2026-03-09T12:15:34.078-04:00
    published: 2026-03-09T12:15:34.078-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/rarity/uncommon
  • ttrpg-cli/item/tier/major
  • ttrpg-cli/item/wondrous/wand
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Wand of Magic Missiles

Wand, major, uncommon

  • Weight: 1.0 lbs.

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Source: Dungeon Master’s Guide p. 211. Available in the SRD and the Basic Rules (2014)