publish: true
aliases:
- Pipes of Haunting
created: 2026-03-09T12:15:33.892-04:00
modified: 2026-03-09T12:15:33.892-04:00
published: 2026-03-09T12:15:33.892-04:00
tags: - ttrpg-cli/compendium/src/5e/dmg
- ttrpg-cli/item/gear/instrument
- ttrpg-cli/item/rarity/uncommon
- ttrpg-cli/item/tier/major
cssclasses: - json5e-item
obsidianUIMode: preview
Pipes of Haunting
Wondrous item, instrument, major, uncommon

- Weight: 2.0 lbs.
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Source: Dungeon Master’s Guide p. 185. Available in the SRD