publish: true
aliases:

  • Red Magic
    created: 2026-03-09T12:15:33.957-04:00
    modified: 2026-03-09T12:15:33.957-04:00
    published: 2026-03-09T12:15:33.957-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/witch/red
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Red Magic

Witch: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Red Magic
4th+2
5th+3
6th+3Convolute Energy
7th+3
8th+3
9th+4
10th+4Invulnerability
11th+4
12th+4
13th+5
14th+5Elemental Annihilation
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Lay Your Foes to Waste with Arcane Fury

Arcane magic tied to channeling the elements is deemed Red Magic, and is extremely hazardous when used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling their curse into unhindered arcane wrath.

Subclass Features

Red Magic Spells (Level 3)

When you reach a Witch level specified in the Red Magic Spells table, you thereafter always have the listed spells prepared.

Red Magic Spells

Imperil (Level 3)

You gain the Hex: Imperil cantrip. This cantrip is exclusive to this subclass.

Convolute Energy (Level 6)

When a creature you can see within 60 feet of yourself deals Acid, Cold, Fire, Lightning, or Thunder damage to one or more creatures, you can change that damage type to one of the other listed types (no action required).

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a Long Rest.

Invulnerability (Level 10)

When a creature that you can see hits you with an attack, you can take a Reaction to reduce the damage you take from the attack by 50, to a minimum of 0.

Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 4+ spell slot (no action required).

Elemental Annihilation (Level 14)

When you cast a level 1+ Witch spell that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can expend another spell slot of equal or higher level to deal maximum damage with that spell on the turn you cast it.

Once you use this feature, you can’t use it again until you finish a Long Rest.