publish: true
aliases:

  • House of Rooks
    created: 2026-03-09T12:15:34.007-04:00
    modified: 2026-03-09T12:15:34.007-04:00
    published: 2026-03-09T12:15:34.007-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/warmage/rooks
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

House of Rooks

Warmage: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2House of Rooks
4th+2
5th+3
6th+3
7th+3Covert Magic
8th+3
9th+4
10th+4Fleeting Decoy
11th+4
12th+4
13th+5
14th+5
15th+5Elusive Step
16th+5
17th+6
18th+6Arcane Assassin
19th+6
20th+6

Practice Furtive Magic and Mystical Stealth

The clandestine members of the House of Rooks make adept spies, assassins, and scouts, though they might just as easily pick up jobs run by rogues and brigands. In addition to their suite of cantrips, Rooks are light on their feet and know a few tricks to magically open doors in utter silence.

Subclass Features

Rook Strike (Level 3)

When you make an attack roll or ability check, you can take a Bonus Action to gain Advantage on the roll. Alternatively, you can impose Disadvantage on a saving throw a creature makes against a Warmage cantrip you cast before the end of your turn.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Arcane Acrobat (Level 3)

You gain proficiency in one of the following skills of your choice: Acrobatics, Sleight of Hand, or Stealth. Additionally, you gain a bonus equal to your Intelligence modifier (minimum bonus of +1) to all Dexterity checks you make.

Covert Magic (Level 7)

You learn a suite of furtive magic practiced by Rooks. You can cast each of the following spells without using a spell slot or Verbal components: Feather Fall, Invisibility, Knock (silent when you cast it using this feature), Silence, and Spider Climb.

Once you cast a spell using this feature, you can’t cast it again until you finish a Long Rest. You can expend a use of Arcane Surge to regain your use of all of these spells (no action required).

Fleeting Decoy (Level 10)

When you take damage from a creature you can see, you can take a Reaction to raise a defensive illusion that protects you from further harm. Attacks made against you have Disadvantage until the start of your next turn.

Elusive Step (Level 15)

If you move more than 5 feet on your turn, any subsequent movement you make doesn’t provoke Opportunity Attacks.

Arcane Assassin (Level 18)

You can cast the Greater Invisibility spell targeting yourself only without a spell slot or spell components. While you have the Invisible condition, your Speed is doubled.

Once you use this feature, you can’t do so again until you finish a Short or Long Rest.