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  • Stoneheart Defender
    created: 2026-03-09T12:15:33.966-04:00
    modified: 2026-03-09T12:15:33.966-04:00
    published: 2026-03-09T12:15:33.966-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/warden/stoneheart-defender
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Stoneheart Defender

Warden: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Stoneheart Defender
4th+2
5th+3
6th+3Roots of Rock
7th+3
8th+3
9th+4
10th+4Legendary Interruption
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6Stoneforged Champion
18th+6
19th+6
20th+6

Become an Unmovable Obstacle

Your call was the steadfast rumble of mountains, a pull which dwarves and gnomes have felt for generations. As a Stoneheart Defender, you protect the stones from those who would despoil them, from within and without. You might protect old dwarven walls, patrol high mountain lookouts, or stand in defense of remote villages. You are unmovable wherever you plant your feet: a mountain in mortal form.

Subclass Features

Stonewall (Level 3)

When you use the Block option of your Guardian Tactics while you are holding a Shield, you and the chosen ally are further protected from harm. Until the start of your next turn, any Bludgeoning, Piercing, or Slashing damage dealt to you or the ally is reduced by an amount equal to the AC bonus of your Shield.

Earthshatter (Level 3)

When you take the Attack action, you can replace one of your attacks with a downward slam that knocks others off their feet. Each Large or smaller creature you choose on the ground within 5 feet of yourself must succeed on a Strength saving throw (DC 8 plus your Strength modifier plus your Proficiency Bonus) or have the Prone condition.

At Warden level 14, this area increases to 10 feet.

Roots of Rock (Level 6)

Your attunement to the mountains grants you the following benefits.

Immovable. You can’t be pushed, pulled, or teleported against your will.

Prone Immunity. You have Immunity to Prone condition unless you choose to have it or have the Incapacitated condition.

Legendary Interruption (Level 10)

When an enemy you can see takes a Legendary Action to make an attack, you can use Interrupt to prevent that attack.

Stoneforged Champion (Level 17)

You can encase yourself in rock to become a living mountain. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Earthshatter Stomp. Once on each of your turns, you can use your Earthshatter without replacing one of your attacks.

Giant Strength. Your Strength increases by 4, to a maximum of 25.

Immortal Resolve. While you are Bloodied, you have Resistance to all damage.