publish: true
aliases:

  • Nightgaunt
    created: 2026-03-09T12:15:33.954-04:00
    modified: 2026-03-09T12:15:33.954-04:00
    published: 2026-03-09T12:15:33.954-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/warden/nightgaunt
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Nightgaunt

Warden: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Nightgaunt
4th+2
5th+3
6th+3Innate Necromancy
7th+3
8th+3
9th+4
10th+4Undying
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6Gravelord
18th+6
19th+6
20th+6

Side With the Forces of Undeath

Blood-drinkers, Undead, and other creatures of the night are often feared and hunted, and few stand in their defense; except, of course, the grim and terrible Nightgaunts. Tales of Nightgaunts cast them as hunters of clerics and goodly vampire slayers. Their appearances always presage long nights and great rises in hungry Undead.

You felt the calling of the moon bringing you to the graveside of living corpses. Though vampires, zombies, and skeletons are mighty, they are always outnumbered, hunted, and turned by Clerics—never given a chance to repose in peace. They require an ally among the living to continue their ceaseless lives, and you have risen by moonlight to the task.

Subclass Features

Death’s Gambit (Level 3)

When you deal damage to an enemy targeted by the Challenge option of your Guardian Tactics, it may die instantly. If the enemy has fewer Hit Points than twice your Warden level after taking damage, it drops to 0 Hit Points.

Grave Keeper (Level 3)

Your affinity for the Undead grants you the following benefits.

Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.

Necrotic Resistance. You have Resistance to Necrotic damage.

Undead Empathy. Whenever an Undead creature attacks you, it makes a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, its attack misses.

Innate Necromancy (Level 6)

You can cast any of the following spells once without a spell slot: Darkness, False Life, Gentle Repose, and Speak with Dead. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this feature (choose the ability when you cast the spell). Once you cast a spell using this feature, you regain the ability to cast it in this way when you finish a Long Rest.

Undying (Level 10)

You can use your Survive three times and regain all expended uses when you finish a Long Rest.

Gravelord (Level 17)

You can invite necromantic energies into your body. As a Bonus Action, you can gain the benefits below for 1 minute or until you choose to end them (no action required). Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Frightful Aura. You emit an aura of terror in a 15-foot Emanation originating from yourself. Whenever an enemy starts its turn in the Emanation, it must succeed on a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or have the Frightened condition for 1 minute or until it takes any damage. Attack rolls against the Frightened creature have Advantage.

Vampiric Strike. As a part of the Bonus Action you take to use this feature, you cast cast Vampiric Touch as a without a spell slot as a level 5 spell. When you take the Attack action, you can replace one of your attacks with making the spell’s melee spell attack.