publish: true
aliases:
- Plague Lord
created: 2026-03-09T12:15:34.119-04:00
modified: 2026-03-09T12:15:34.119-04:00
published: 2026-03-09T12:15:34.119-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/necromancer/plague-lord
cssclasses: - json5e-class
obsidianUIMode: preview
Plague Lord
Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Plague Lord 4th +2 5th +3 6th +3 Projectile Spew 7th +3 8th +3 9th +4 10th +4 Bloated Thralls 11th +4 12th +4 13th +5 14th +5 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6 Corpulent Lich [Lichdom]
Harness the Vile Power of Sickness and Rot
If elemental Necromancy thrives anywhere on the Material Plane, it is perhaps at a miniscule size of a bacterium. There, the greatest of plagues are born to ravage entire kingdoms and continents with inexorable sickness. Necromancers that seeks to harness this form of Necromancy are known as Plague Lords, commanders of vermin and disease alike.
Subclass Features
Charnel Toxin (Level 3)
When you deal 5 or more damage with Charnel Touch, the target has the Poisoned condition until the start of your next turn.
Necrotoxin (Level 3)
When you cast a Necromancer spell or use a Necromancer feature that deals Poison damage or gives the Poisoned condition, it ignores Resistance to Poison damage and Immunity to the Poisoned condition.
Vile Congregation (Level 3)
Leagues of vermin cling to your skin and swarm over others nearby. Whenever an enemy within 5 feet of you makes a D20 Test you can subtract 1d4 from the roll.
Projectile Spew (Level 6)
Your reach with Charnel Touch and spells with a range of Touch is 10 feet greater than normal, as magically imbued projectile vomit delivers the effect.
Bloated Thralls (Level 10)
When one of your thralls is reduced to 0 Hit Points or you release it, you can cause it to explode in a shower of toxic gore. Each creature you choose within 5 feet of the thrall makes a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 4d6 Poison damage and has the Poisoned condition until the start of your next turn. On a successful save, a creature takes half as much Poison damage.
Corpulent Lich [Lichdom] (Level 20)
You have reached the pinnacle of Necromancy and transformed yourself into a lich. Your obsession with disease and rot has affected your transformation: you bloat like a waterlogged corpse and your skin turns a sickly green. You gain the following benefits in addition to those of your Lichdom feature.
Gore Burst. When you drop to 0 Hit Points, your body explodes in a shower of necromantic energy.
Each creature you choose within 20 feet of you makes a Dexterity saving throw against your Necromancer spell save DC. On a failed save, a creature takes 5d10 Poison damage and 5d10 Necrotic damage and has the Poisoned condition until the start of your next turn. On a successful save, a creature takes half as much damage.
Master of Disease. When you deal 25 or more damage with Charnel Touch, the target has the Poisoned condition and is cursed for 1 minute. Choose two of the following effects which afflict the target while it is cursed. At the end of each of its turns, the target can make a Constitution saving throw against your spell save DC, ending the curse and the Poisoned condition on a success.
Bleeding. Each time the target takes damage, it takes an extra 1d6 Necrotic damage
Disadvantage. Choose one ability. The target has Disadvantage on ability checks and saving throws made with that ability.
Garbled. The target can’t speak coherently or cast spells with a Verbal component.
Red-Eye. The target has the Blinded condition beyond 10 feet.
Unsteady. The target has the Prone condition at the end of each of its turns.