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  • Dead Mist Acolyte
    created: 2026-03-09T12:15:33.920-04:00
    modified: 2026-03-09T12:15:33.920-04:00
    published: 2026-03-09T12:15:33.920-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/necromancer/dead-mist
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  • json5e-class
    obsidianUIMode: preview

Dead Mist Acolyte

Necromancer: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Dead Mist Acolyte
4th+2
5th+3
6th+3Gaseous Escape
7th+3
8th+3
9th+4
10th+4Duskfog
11th+4
12th+4
13th+5
14th+5
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6Dead Mist Lord [Lichdom]

Sacrifice Your Life-Force for Necromantic Power

Deep in the starry expanse of the Astral Plane, Necromancers can find a pure, untapped necromantic source: the Dead Mists. This inky astral fog is an embodiment of unlife in the multiverse, perhaps a negative balance to the overwhelming majority of living creatures. However, the Dead Mists is a living and corruptive entity that drains the life essence from anything it touches.

Necromancers that survive their first experimentations in the Dead Mists might become its acolytes and spend their waking hours unraveling its astral secrets. Perhaps they will learn to coax life essence back out of the necromantic cloud, or perhaps they will learn to summon aspects of the mists to plague their foes. Regardless, they will pay the price for their ambitions as the mists slowly drain their mortality.

Subclass Features

Dead Mist Spells (Level 3)

Your necromantic ambitions ensure you always have certain spells ready. When you reach a Necromancer level specified in the Dead Mist Spells table, you thereafter always have the listed spells prepared.

Dead Mist Spells

Charnel Consumption (Level 3)

When you deal 5 or more damage with Charnel Touch, you can instead choose to lose an equal number of Hit Points instead of expending Charnel Touch Points.

Because of the soul-draining nature of the Dead Mists, you can’t regain Hit Points from any spell you cast.

Mistborne Regeneration (Level 3)

You can restore your life essence by feeding upon the Dead Mists. As a Magic action, you can expend 5 or more Charnel Touch points. You regain 1d8 Hit Points for every 5 Charnel Touch points expended.

Gaseous Escape (Level 6)

As a Reaction when you take damage, you can cast Gaseous Form on yourself. The spell’s effects apply against the triggering damage. When you cast the spell with this feature, you can end it at the start of your turn (no action required).

Once you use this feature, you can’t use it again until a Short or Long Rest.

Duskfog (Level 10)

When you perform your Animate Thralls ritual, you can summon one or more Duskfogs. You command these creatures as your thralls.

Dead Mist Lord [Lichdom] (Level 20)

You have reached the pinnacle of Necromancy and transformed yourself into a lich. However, your lichdom has become corrupted by the all-consuming Dead Mists, leaving you as a gaseous, incorporeal wraith. You gain the following benefits in addition to those of your Lichdom feature.

Damage Resistance. You gain Resistance to Bludgeoning, Piercing, and Slashing damage.

Gaseous Body. Your lich form is gaseous and indistinct. You can enter and occupy the spaces of other creatures. Additionally, you can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces.

Fly Speed. You gain a Fly Speed equal to your Speed. You can’t fall and remain hovering in the air even when you have the Incapacitated or Stunned conditions.

Master of the Mists. Once on each of your turns when you deal Necrotic damage to an enemy with your Charnel Touch or a Necromancer spell, you drain some of the target’s life essence with the Dead Mists. You regain Hit Points equal to 2d6 + your Intelligence modifier, up to a maximum of the Necrotic damage dealt.