publish: true
aliases:

  • Spy
    created: 2026-03-09T12:15:34.101-04:00
    modified: 2026-03-09T12:15:34.101-04:00
    published: 2026-03-09T12:15:34.101-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/investigator/spy
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Spy

Investigator: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Spy
4th+2
5th+3
6th+3Cloak and Dagger
7th+3
8th+3
9th+4
10th+4Body Double
11th+4
12th+4
13th+5
14th+5Glib
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Infiltrate, Assassinate, and Lie with Aplomb

Infiltration, disguise, and lying through their teeth: these are the principal skills of a Spy. A talented Spy rarely needs to draw a dagger to silence someone, for their honeyed words and agreeable disposition are all that is needed to draw out someone’s secrets. Of course, when they do strike, it is decisive and without warning. Such skills are invaluable for governments and organizations of all types, used for stealing confidential information, sabotage, monitoring persons of interest, and everything in between.

Subclass Features

Bravado (Level 3)

Your infectious confidence gives you a bonus to your Charisma (Deception and Persuasion) checks equal to our Intelligence modifier (minimum of +1).

Trinkets (Level 3)

You can use the following trinkets.

Glass Dust. As a Bonus Action, you can throw this pouch at a point you can see within 10 feet of you, filling a 5-foot-radius Sphere centered on that point with glittering dust until the start of your next turn. A creature that enters the Sphere for the first time on a turn or ends its turn there has the Invisible condition. This condition ends early for a creature that leaves the Sphere, makes an attack roll, deals damage, or casts a spell.

Horn-Rimmed Glasses. As a Bonus Action, you can cast Disguise Self without a spell slot or components.

Martini Glass. As a Bonus Action, you can cast Charm Person without a spell slot or components.

Cloak and Dagger (Level 6)

When you deal damage during the first round of combat, you can deal extra Force damage to the target if the target hasn’t taken a turn yet or if you have Advantage on the attack roll against the target. The Force damage equals your Investigator level.

Body Double (Level 10)

As a Magic action, you can assume the identity of a Humanoid or a corpse of a Humanoid that you touch that has been dead for no longer than 24 hours. An illusion causes your appearance to perfectly match the target, including clothing, armor, weapons, and other belongings. If the target is a corpse, you resemble the Humanoid as it appeared in life. Additionally, the corpse, its blood, clothing, and other physical evidence of its death, become magically invisible for 8 hours.

To discern that you are disguised, a creature must take the Study action to inspect your appearance and succeed on an Intelligence (Investigation) check against your spell save DC.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a use of your Rushed Incantation (no action required).

Glib (Level 14)

You can cast Glibness without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest. For the spell’s duration, you can take the Influence action as a Bonus Action.