publish: true
aliases:

  • Bladeworkers’ Guild
    created: 2026-03-09T12:15:33.849-04:00
    modified: 2026-03-09T12:15:33.849-04:00
    published: 2026-03-09T12:15:33.849-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/craftsman/bladeworkers
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Bladeworkers’ Guild

Craftsman: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Bladeworkers' Guild
4th+2
5th+3
6th+3Flex Grip
7th+3
8th+3
9th+4
10th+4Defensive Disarm
11th+4
12th+4
13th+5
14th+5Vicious Strike
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Craft Lethal Melee Weapons

Blade and bow, axe and mace: these are the tools with which the Guild of Bladeworkers aim to change the world. They believe that the right blade in the right hand can make a warrior unstoppable.

Subclass Features

Weapon Versatilist (Level 3)

Once on each of your turns when you make an attack roll with a weapon, you can give yourself Advantage on the roll. You can’t use this feature again with that specific kind of weapon (such as Longswords) until you roll Initiative or finish a Short or Long Rest.

Bane Weapons (Level 3)

When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to etch a rune of slaying on a Melee weapon or modify its rune to another one. When you etch a rune, choose one of the following creature types: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Giants, or Undead. If a creature of that type takes damage from the weapon, the creature takes an extra 1d10 Force damage.

A weapon that deals extra damage to Dragons is called a “Dragonsbane” weapon, one that deals extra damage to Giants is called a “Giantsbane,” and so on.

Flex Grip (Level 6)

During your turn, your reach is 5 feet greater with any Masterwork Melee weapon that has the Two-Handed or Versatile property.

Defensive Disarm (Level 10)

When a creature you can see within 5 feet of you makes an attack roll against you with a weapon, you can take a Reaction to attempt to disarm the attacker. The target makes a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and Proficiency Bonus). On a failed save, it drops one item of your choice that it’s holding. The object lands in a space you choose within 10 feet of the target. The target can replace the attack with one using a different weapon or an Unarmed Strike; otherwise the triggering attack misses.

Vicious Strike (Level 14)

When you make an attack roll with a Melee weapon and have Advantage on the roll, you can attempt a Vicious Strike. The attack roll instead has Disadvantage. If this attack hits, it scores a Critical Hit.