publish: true
aliases:
- Bladeworkers’ Guild
created: 2026-03-09T12:15:33.849-04:00
modified: 2026-03-09T12:15:33.849-04:00
published: 2026-03-09T12:15:33.849-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/subclass/craftsman/bladeworkers
cssclasses: - json5e-class
obsidianUIMode: preview
Bladeworkers’ Guild
Craftsman: Subclass Feature
Source: Valda’s Spire of Secrets (2024)
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Bladeworkers' Guild 4th +2 5th +3 6th +3 Flex Grip 7th +3 8th +3 9th +4 10th +4 Defensive Disarm 11th +4 12th +4 13th +5 14th +5 Vicious Strike 15th +5 16th +5 17th +6 18th +6 19th +6 20th +6
Craft Lethal Melee Weapons
Blade and bow, axe and mace: these are the tools with which the Guild of Bladeworkers aim to change the world. They believe that the right blade in the right hand can make a warrior unstoppable.
Subclass Features
Weapon Versatilist (Level 3)
Once on each of your turns when you make an attack roll with a weapon, you can give yourself Advantage on the roll. You can’t use this feature again with that specific kind of weapon (such as Longswords) until you roll Initiative or finish a Short or Long Rest.
Bane Weapons (Level 3)
When you finish a Long Rest, you can use your Crafting Tools and materials worth 50+ GP to etch a rune of slaying on a Melee weapon or modify its rune to another one. When you etch a rune, choose one of the following creature types: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Giants, or Undead. If a creature of that type takes damage from the weapon, the creature takes an extra 1d10 Force damage.
A weapon that deals extra damage to Dragons is called a “Dragonsbane” weapon, one that deals extra damage to Giants is called a “Giantsbane,” and so on.
Flex Grip (Level 6)
During your turn, your reach is 5 feet greater with any Masterwork Melee weapon that has the Two-Handed or Versatile property.
Defensive Disarm (Level 10)
When a creature you can see within 5 feet of you makes an attack roll against you with a weapon, you can take a Reaction to attempt to disarm the attacker. The target makes a Strength saving throw (DC 8 plus your Strength or Dexterity modifier and Proficiency Bonus). On a failed save, it drops one item of your choice that it’s holding. The object lands in a space you choose within 10 feet of the target. The target can replace the attack with one using a different weapon or an Unarmed Strike; otherwise the triggering attack misses.
Vicious Strike (Level 14)
When you make an attack roll with a Melee weapon and have Advantage on the roll, you can attempt a Vicious Strike. The attack roll instead has Disadvantage. If this attack hits, it scores a Critical Hit.