publish: true
aliases:

  • Daggermark
    created: 2026-03-09T12:15:33.891-04:00
    modified: 2026-03-09T12:15:33.891-04:00
    published: 2026-03-09T12:15:33.891-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/captain/daggermark
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Daggermark

Captain: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Daggermark
4th+2
5th+3
6th+3Flanking Strike
7th+3
8th+3
9th+4
10th+4Evasion
11th+4
12th+4
13th+5
14th+5Preemptive Strike
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Use Stealth and Subterfuge to Achieve Victory

Captains that bear the Daggermark—a tattoo, scar, or insignia representing a blade—utilize stealth and clandestine tactics to defeat their foes. Though they prefer ambushes and assassinations, they may acquiesce to direct confrontation if they have an underhanded tactic up their sleeve to safeguard victory. These Captains might be leaders in a Thieves’ Guild, career assassins, or bandit captains that mark their closest confidants with the Daggermark to induct them into their ranks.

Subclass Features

Covert Tactics (Level 3)

Your experience in striking from the shadows grants you the following benefits.

Roguish Proficiencies. You gain proficiency with the Sleight of Hand and Stealth skills.

Charismatic Initiative. You gain a bonus to Initiative rolls equal to your Charisma modifier (minimum bonus of +1).

Quick Hide. You can take the Hide action as a Bonus Action.

Effortless Dodge [Maneuver] (Level 3)

As a Bonus Action, you can expend one Battle Die to take the Disengage or Dodge action. You can’t use this maneuver while wearing Medium or Heavy armor.

Flanking Strike (Level 6)

When you hit a creature with an attack using a weapon, the next attack roll made by an ally against the target before the end of your next turn has Advantage.

Evasion (Level 10)

You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition. Your Cohort also gains the benefits of this feature.

Preemptive Strike (Level 14)

When a creature you can see within 30 feet makes an attack against you, you can take a Reaction to make one attack with a weapon against the attacker. Resolve your attack before the triggering attack.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest unless you expend one Battle Die (no action required) to restore your use of it.