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  • Pigmentist
    created: 2026-03-09T12:15:33.954-04:00
    modified: 2026-03-09T12:15:33.954-04:00
    published: 2026-03-09T12:15:33.954-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24extras
  • ttrpg-cli/subclass/alchemist/pigmentist
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Pigmentist

Alchemist: Subclass Feature
Source: Valda’s Spire of Secrets Extras (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Pigmentist
4th+2
5th+3
6th+3Palette Portals
7th+3
8th+3
9th+4
10th+4Pigment Potions
11th+4
12th+4
13th+5
14th+5Splatter Bombs
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Splash Paint Everywhere to Support Your Allies

One of the lesser-known duties of Alchemists is synthesizing new and increasingly vibrant pigments from mundane and magical materials—in many cases, creating new colors from whole cloth. Alchemists that specialize in this field are called Pigmentists. An artful and imaginative lot, they seek to brighten the world with their newly-invented hues, or failing that, simply splatter it with marvelous combinations of paint.

Subclass Features

Painter (Level 3)

You gain proficiency with Painter’s Supplies and gain a bonus to checks using it equal to your Intelligence modifier (minimum bonus of +1). Additionally, you can make a gallon of paint whenever you finish a Short or Long Rest.

Paint Bombs (Level 3)

You gain the Paint Bomb formula, which doesn’t count against your total number of formulae known. If you already have it, gain another formula of your choice. For you, the Bomb is improved in the following ways.

Extended Duration. Creatures remain coated in paint until the end of your next turn, instead of the start of your next turn.

Magical Pigments. When you throw a Paint Bomb, choose its color from the Magical Pigment table. Each color corresponds to a damage type. Whenever a creature coated in paint takes damage of the corresponding type, it takes an extra 1d6 damage of that type.

Magical Pigments

ColorDamage Type
BlueCold
GreenPoison
IndigoThunder
OrangeAcid
RedFire
VioletNecrotic
YellowLightning
^magical-pigments

Palette Portals (Level 6)

You mix your paint with conjuration magic. Once on each of your turns, you can use 10 feet of your movement to enter any area of wet paint within 5 feet of you, emerging from another area of wet paint of the same color within 60 feet of you. Both areas of paint must be at least the same size as you and must have been coated within the last minute.

Pigment Potions (Level 10)

Whenever you brew a potion, you can add a pigment from the Magical Pigments table. When a creature drinks this potion, they also gain the benefits of a Potion of Resistance of the corresponding damage type for 1 minute.

Splatter Bombs (Level 14)

Your Paint Bombs are improved in the following ways:

Rainbow Blast. You can add up to three colors from the Magical Pigments table when you throw a Paint Bomb.

Selective Splatter. When you use the Explode property of your Paint Bomb, you can choose for each creature within the area to automatically succeed or fail (your choice) on its saving throw against the Bomb.