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  • Ooze Rancher
    created: 2026-03-09T12:15:33.997-04:00
    modified: 2026-03-09T12:15:33.997-04:00
    published: 2026-03-09T12:15:33.997-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/subclass/alchemist/ooze-rancher
    cssclasses:
  • json5e-class
    obsidianUIMode: preview

Ooze Rancher

Alchemist: Subclass Feature
Source: Valda’s Spire of Secrets (2024)

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2
3rd+2Ooze Rancher
4th+2
5th+3
6th+3Bottled Oozes
7th+3
8th+3
9th+4
10th+4Sacrificial Slime
11th+4
12th+4
13th+5
14th+5Elemental Oozes
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Brew Bottled Ooze Minions

Unsurprisingly, Oozes, jellies, and slimes are a fascinating subject for Alchemists who wish to figure out how inanimate chemicals can form together and rise up in a moving, hungry mass. The answer to this question may very well be at the heart of alchemy itself. Alchemists who choose to research slimes in depth are called Ooze Ranchers, for they breed and keep numerous slimes upon which to experiment.

Subclass Features

Ooze Resilience (Level 3)

Your experience with Oozes grants you the following benefits.

Acid Resistance. You have Resistance to Acid damage.

Ooze Empathy. Additionally, whenever an Ooze tries to attack you, it makes a Wisdom saving throw against your Alchemist save DC. On a failed save, the attack automatically misses you. On a successful save, the Ooze is immune to this feature for the next 24 hours.

Slime Bomb [Formula] (Level 3)

By mixing your Bomb’s explosive contents with the remnants of an Ooze, you can change it into a Slime Bomb. This Bomb deals no damage, but instead causes the target or each creature within the Sphere of the Bomb’s Explode property to become coated in a viscous, green slime. A creature coated in slime can’t take Bonus Actions or the Dash, Disengage, or Dodge action. This slime lasts for 1 minute or until it or another creature takes the Utilize action to remove the slime.

Bottled Oozes (Level 6)

Whenever you brew potions, you can spend 2 Reagents to create a Bottled Ooze, which contains a Gray Ooze. This item retains potency until you finish a Long Rest, after which it becomes inert.

An Ooze produced by your Bottled Oozes uses your Intelligence modifier plus your Proficiency Bonus for its attack rolls. If the Ooze forces a creature to make a saving throw, it uses your Alchemist save DC.

Improved Bottled Oozes. At higher Alchemist levels, you can distill more powerful slimes into Bottled Oozes that you create, as shown on the Improved Bottled Oozes table. An Ooze by your Bottled Ooze can’t take the Split Reaction.

Improved Bottled Oozes

ItemReagents
Alchemist Level 6
Bottled Ooze (Gray Ooze)2
Alchemist Level 9
Bottled Ooze (Ochre Jelly)4
Bottled Ooze (Gelatinous Cube)4
Alchemist Level 13
Bottled Ooze (Black Pudding)6
^improved-bottled-oozes

Sacrificial Slime (Level 10)

Whenever you are targeted by an attack while an allied Ooze is within 5 feet of you, you can take a Reaction to command it to move in the way of the attack, causing the attack to target it instead.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a Long Rest.

Elemental Oozes (Level 14)

Whenever you create a Bottled Ooze, choose Acid, Cold, Fire, Lightning, Poison, or Thunder damage. The Ooze has Immunity to that damage. Whenever it is subjected to that damage type, it takes no damage and instead regains a number of Hit Points equal to half the damage dealt.