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- Rules Glossary
created: 2026-03-09T12:15:34.395-04:00
modified: 2026-03-09T12:15:34.395-04:00
published: 2026-03-09T12:15:34.395-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
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Rules Glossary
Source: Player’s Handbook (2024), p. 360
Glossary Conventions
The glossary uses the following conventions:
- Tags in Brackets. Some entries have a tag in brackets after the entry’s name, as in “Attack [Action].” A tag—Action, Area of Effect, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries.
- “You. ” The game’s rules—in this glossary and elsewhere—often talk about something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature that currently has that condition.
- “See Also. ” Some glossary entries include a See also section that points to other entries in the glossary, to chapters in this book, or both.
- No Obsolete Terms. The glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index.
- Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.

Rules Definitions
Here are definitions of various rules.
Ability Check
Ability Score and Modifier
Action
Advantage
Adventure
Alignment
Ally
Area of Effect
Armor Class
Armor Training
Attack
Attack Roll
Attitude
Attunement
Blinded
Blindsight
Bloodied
Bonus Action
Breaking Objects
Bright Light
Burning
Burrow Speed
Campaign
Cantrip
Carrying Capacity
Challenge Rating
Character Sheet
Charmed
Climbing
Climb Speed
Concentration
Condition
Embed variantrule
Cover
Crawling
Creature
Creature Type
Critical Hit
Embed variantrule
Curses
Embed variantrule
D20 Test
Damage
Damage Roll
Damage Threshold
Damage Types
Darkness
Darkvision
Dash
Dead
Deafened
Death Saving Throw
Dehydration
Difficult Terrain
Difficulty Class
Dim Light
Disadvantage
Disengage
Dodge
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Encounter
Enemy
Exhaustion
Experience Points
Expertise
Falling
Flying
Fly Speed
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Frightened
Grappled
Grappling
Hazard
Healing
Heavily Obscured
Help
Heroic Inspiration
Hide
High Jump
Hit Point Dice
Hit Points
Embed variantrule
Hover
Illusions
Immunity
Improvised Weapons
Incapacitated
Embed variantrule
Influence
Initiative
Invisible
Jumping
Knocking Out a Creature
Lightly Obscured
Embed variantrule
Long Jump
Long Rest
Magic
Magical Effect
Malnutrition
Monster
Nonplayer Character
Object
Occupied Space
Opportunity Attack
Paralyzed
Passive Perception
Per Day
Petrified
Player Character
Poisoned
Possession
Proficiency
Prone
Reaction
Ready
Resistance
Restrained
Ritual
Round Down
Save
Saving Throw
Search
Shape-Shifting
Short Rest
Simultaneous Effects
Size
Skill
Speed
Spell
Spell Attack
Spellcasting Focus
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Stable
Stat Block
Study
Stunned
Suffocation
Surprised
Swimming
Swim Speed
Target
Telepathy
Teleportation
Temporary Hit Points
Tremorsense
Truesight
Unarmed Strike
Unconscious
Unoccupied Space
Utilize
Vulnerability
Weapon
Weapon Attack