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  • “Chapter 3: Character Classes”
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Chapter 3: Character Classes

Source: Player’s Handbook (2024), p. 49

The heroes Mercion, Molliv...

Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.

Barbarian

Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the…

Bard

Perform spells that inspire and heal allies or beguile foes. Then join the College of…

Cleric

Invoke divine magic to heal, bolster, and smite. Then harness the…

Druid

Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the…

Fighter

Master all weapons and armor. Then embody the…

Monk

Dart in and out of melee while striking fast and hard. Then become a Warrior of…

Paladin

Smite foes and shield allies with divine and martial might. Then swear the Oath of…

Ranger

Weave together martial prowess, nature magic, and survival skills. Then embody the…

Rogue

Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the…

Sorcerer

Wield magic innate to your being, shaping the power to your will. Then channel…

Warlock

Cast spells derived from occult knowledge. Then form a pact with the…

Wizard

Study arcane magic and master spells for every purpose. Then embody the…

  • Abjurer to shield allies and banish foes.
  • Diviner to learn the multiverse’s secrets.
  • Evoker to create explosive effects.
  • Illusionist to weave spells of deception.