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- “Chapter 3: Character Classes”
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Chapter 3: Character Classes
Source: Player’s Handbook (2024), p. 49

Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.

Barbarian
Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the…
- Path of the Berserker to unleash raw violence.
- Path of the Wild Heart to manifest kinship with animals.
- Path of the World Tree to tap into cosmic vitality.
- Path of the Zealot to rage in union with a god.

Bard
Perform spells that inspire and heal allies or beguile foes. Then join the College of…
- College of Dance to harness agility in battle.
- College of Glamour to weave beguiling Feywild magic.
- College of Lore to collect knowledge and magical secrets.
- College of Valor to wield weapons with spells.

Cleric
Invoke divine magic to heal, bolster, and smite. Then harness the…
- Life Domain to be a master of healing.
- Light Domain to wield searing, warding light.
- Trickery Domain to bedevil foes with mischief.
- War Domain to inspire valor and chastise foes.

Druid
Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the…
- Circle of the Land to draw on the magic of the environment.
- Circle of the Moon to adopt powerful animal forms.
- Circle of the Sea to channel tides and storms.
- Circle of the Stars to gain powers in a starry form.

Fighter
Master all weapons and armor. Then embody the…
- Battle Master to use special combat maneuvers.
- Champion to strive for peak combat prowess.
- Eldritch Knight to learn spells to aid in combat.
- Psi Warrior to augment attacks with psionic power.

Monk
Dart in and out of melee while striking fast and hard. Then become a Warrior of…
- Warrior of Mercy to heal or harm with a touch.
- Warrior of Shadow to employ shadows for subterfuge.
- Warrior of the Elements to wield elemental power.
- Warrior of the Open Hand to master unarmed combat.

Paladin
Smite foes and shield allies with divine and martial might. Then swear the Oath of…
- Oath of Devotion to emulate the angels of justice.
- Oath of Glory to reach the heights of heroism.
- Oath of the Ancients to preserve life, joy, and nature.
- Oath of Vengeance to hunt down evildoers.

Ranger
Weave together martial prowess, nature magic, and survival skills. Then embody the…
- Beast Master to bond with a primal beast.
- Fey Wanderer to manifest fey mirth and fury.
- Gloom Stalker to hunt foes that lurk in darkness.
- Hunter to protect nature with martial versatility.

Rogue
Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the…
- Arcane Trickster to enhance stealth with spells.
- Assassin to deliver ambushes and poison.
- Soulknife to strike foes with psi blades.
- Thief to master infiltration and treasure hunting.

Sorcerer
Wield magic innate to your being, shaping the power to your will. Then channel…
- Aberrant Sorcery to use strange psionic magic.
- Clockwork Sorcery to harness cosmic forces of order.
- Draconic Sorcery to breathe the magic of dragons.
- Wild Magic Sorcery to unleash chaos magic.

Warlock
Cast spells derived from occult knowledge. Then form a pact with the…
- Archfey Patron to teleport and wield fey magic.
- Celestial Patron to heal with heavenly magic.
- Fiend Patron to call on sinister powers.
- Great Old One Patron to delve into forbidden lore.

Wizard
Study arcane magic and master spells for every purpose. Then embody the…
- Abjurer to shield allies and banish foes.
- Diviner to learn the multiverse’s secrets.
- Evoker to create explosive effects.
- Illusionist to weave spells of deception.