publish: true
aliases:

  • Deadnaught
    created: 2026-03-09T12:15:34.012-04:00
    modified: 2026-03-09T12:15:34.012-04:00
    published: 2026-03-09T12:15:34.012-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/monster/cr/1
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/undead/thrall
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Deadnaught

Source: Valda’s Spire of Secrets (2024)

An Undead hulk clad in heavy armor, a deadnaught is a Necromancer’s most fearsome ally.

Proficiencies

Simple and Martial weapons; Light, Medium, and Heavy armor, Shields. The monster can equip any gear for which it has proficiency or training.

Statblock

title: Deadnaught
*Medium undead (Thrall), Lawful Evil*
 
- **Armor Class** 16 
- **Hit Points** 10 plus five times your Necromancer level (the deadnaught has a number of Hit Dice [d8s] equal to your Necromancer level)  (10 plus five times your Necromancer level (the deadnaught has a number of Hit Dice [d8s] equal to your Necromancer level))
- **Speed** 30 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|14 (+2)|16 (+3)| 7 (-2)|10 (+0)| 6 (-2)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 10
- **Damage Immunities** poison
- **Condition Immunities** [charmed](Mechanics/CLI/rules/conditions.md#Charmed), [exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion), [frightened](Mechanics/CLI/rules/conditions.md#Frightened), [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Gear** [warhammer](Mechanics/CLI/items/warhammer-xphb.md), [chain mail](Mechanics/CLI/items/chain-mail-xphb.md)
- **Languages** understands the languages you know but can't speak
- **Challenge** 1
 
## Traits
 
***Necromantic Bond.*** You can only animate and control a deadnaught once you reach Necromancer level 7. While you control a deadnaught, you can't control other thralls.
 
***Regeneration.*** The deadnaught regains 5 [Hit Points](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) at the start of each of its turns if it has at least 1 [Hit Point](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md).
 
## Actions
 
***Multiattack.*** The deadnaught makes two attacks. It makes three attacks when you reach Necromancer level 13, and four attacks when you reach Necromancer level 17.
 
***Warhammer.*** *Melee Attack Roll:* Bonus equals your spell attack modifier, reach 5 ft. *Hit:* `1d10 + 4` Bludgeoning damage.