publish: true
aliases:

  • Cockatrice
    created: 2026-03-09T12:15:33.786-04:00
    modified: 2026-03-09T12:15:33.786-04:00
    published: 2026-03-09T12:15:33.786-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mm
  • ttrpg-cli/monster/cr/1-2
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/size/small
  • ttrpg-cli/monster/type/monstrosity
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Cockatrice

Source: Monster Manual p. 42. Available in the SRD and the Basic Rules (2014)

The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts, flowers, and small animals such as insects, mice, and frogs-things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim slowly turns to stone from the injury.

title: Cockatrice
![](Mechanics/CLI/bestiary/monstrosity/token/cockatrice.webp#token)
*Small monstrosity, Unaligned*
 
- **Armor Class** 11 
- **Hit Points** 27 (`6d6 + 6`) 
- **Speed** 20 ft., fly 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|12 (+1)|12 (+1)| 2 (-4)|13 (+1)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 11
- **Languages** —
- **Challenge** 1/2
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically [petrified](Mechanics/CLI/rules/conditions.md#Petrified). On a failed save, the creature begins to turn to stone and is [restrained](Mechanics/CLI/rules/conditions.md#Restrained). It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is [petrified](Mechanics/CLI/rules/conditions.md#Petrified) for 24 hours.

Environment

grassland