publish: true
aliases:

  • Zuggtmoy
    created: 2026-03-09T12:15:34.387-04:00
    modified: 2026-03-09T12:15:34.387-04:00
    published: 2026-03-09T12:15:34.387-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mpmm
  • ttrpg-cli/monster/legendary-group
    cssclasses:
  • json5e-note
    obsidianUIMode: preview

Zuggtmoy

Lair Actions

Source: Mordenkainen Presents: Monsters of the Multiverse

On Initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

  • Rally Plants. Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed and make one weapon attack.
  • Summon Fungi. Zuggtmoy causes four gas spores or violet fungi to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
  • Unleash Spores. Zuggtmoy uses either her Infestation Spores or her Mind Control Spores, centered on a mushroom or other fungus within her lair, instead of on herself.

Regional Effects

Source: Mordenkainen Presents: Monsters of the Multiverse

The region containing Zuggtmoy’s lair is warped by his magic, creating one or more of the following effects:

  • Corrupted Nature. Within 6 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage.
  • Fungal Infestation. Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase.
  • Mutating Vegetation. Vegetation within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.
  • If Zuggtmoy dies, these effects fade over the course of 1d10 days.