publish: true
aliases:
- Unicorn
created: 2026-03-09T12:15:34.375-04:00
modified: 2026-03-09T12:15:34.375-04:00
published: 2026-03-09T12:15:34.375-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/legendary-group
cssclasses: - json5e-note
obsidianUIMode: preview
Unicorn
Regional Effects
Source: Monster Manual
Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects:
- Open flames of a non magical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
- When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
- Curses affecting any good-aligned creature are suppressed.
If the unicorn dies, these effects end immediately.