publish: true
aliases:
- Ice Mephit
created: 2026-03-09T12:15:34.032-04:00
modified: 2026-03-09T12:15:34.032-04:00
published: 2026-03-09T12:15:34.032-04:00
tags: - ttrpg-cli/compendium/src/5e/mm
- ttrpg-cli/monster/cr/1-2
- ttrpg-cli/monster/environment/arctic
- ttrpg-cli/monster/size/small
- ttrpg-cli/monster/type/elemental
cssclasses: - json5e-monster
obsidianUIMode: preview
Ice Mephit
Source: Monster Manual p. 215. Available in the SRD

Mephits
Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.
Ageless tricksters, mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos. They also find their way to the Material Plane, where they prefer to dwell in places where their base elements are abundant. For example, a magma mephit is composed of earth and fire, and it favors volcanic lairs, while an ice mephit, which is composed of air and water, favors frigid locales.
Elemental Nature
A mephit doesn’t require food, drink, or sleep.
Ice Mephit
Comprising frigid air and water, ice mephits are aloof and cold, surpassing all other mephits in pitiless cruelty
Statblock
title: Ice Mephit

*Small elemental, Neutral Evil*
- **Armor Class** 11
- **Hit Points** 21 (`6d6`)
- **Speed** 30 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +3
- **Senses** [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Vulnerabilities** bludgeoning, fire
- **Damage Immunities** cold, poison
- **Condition Immunities** [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** Aquan, Auran
- **Challenge** 1/2
## Traits
***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](Mechanics/CLI/spells/fog-cloud-xphb.md), requiring no material components. Its innate spellcasting ability is Charisma.
***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one.
***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
## Actions
***Claws.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage.
***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one.Environment
arctic