publish: true
aliases:
- Tin Soldier
created: 2026-03-09T12:15:34.002-04:00
modified: 2026-03-09T12:15:34.002-04:00
published: 2026-03-09T12:15:34.002-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/monster/cr/1-8
- ttrpg-cli/monster/size/tiny
- ttrpg-cli/monster/type/construct/familiar
cssclasses: - json5e-monster
obsidianUIMode: preview
Tin Soldier
Source: Valda’s Spire of Secrets (2024) p. 0
Full of ticking clockwork and mechanical gizmos, tin soldiers are mechanical creations fashioned by arcanists as servants and messengers. With some patience and skill, almost anyone can build a tin soldier, but spellcasters have long devised methods to conjure them wholesale from the Plane of Law’s excess energies.
title: Tin Soldier

*Tiny construct (Familiar), Lawful Neutral*
- **Armor Class** 14
- **Hit Points** 7 (`2d4 + 2`)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|12 (+1)|12 (+1)| 5 (-3)|10 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +2
- **Senses** [Darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 12
- **Damage Immunities** poison, psychic
- **Condition Immunities** [charmed](Mechanics/CLI/rules/conditions.md#Charmed), [exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion), [frightened](Mechanics/CLI/rules/conditions.md#Frightened), [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed), [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- **Languages** —
- **Challenge** 1/8
## Actions
***Bayonet.*** *Melee Attack Roll:* `+4`, reach 5 ft. *Hit:* 4 (`1d4 + 2`) Piercing damage.
***Rifle (Recharge 6).*** *Dexterity Saving Throw:* DC 12, one creature that the tin soldier can see within 30 feet. *Failure:* 7 (`2d6`) Piercing damage.