publish: true
aliases:

  • Giant Wolf Spider
    created: 2026-03-09T12:15:33.918-04:00
    modified: 2026-03-09T12:15:33.918-04:00
    published: 2026-03-09T12:15:33.918-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mm
  • ttrpg-cli/monster/cr/1-4
  • ttrpg-cli/monster/environment/coastal
  • ttrpg-cli/monster/environment/desert
  • ttrpg-cli/monster/environment/forest
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/size/medium
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Giant Wolf Spider

Source: Monster Manual p. 330. Available in the SRD and the Basic Rules (2014)

Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.

title: Giant Wolf Spider
![](Mechanics/CLI/bestiary/beast/token/giant-wolf-spider.webp#token)
*Medium beast, Unaligned*
 
- **Armor Class** 13 
- **Hit Points** 11 (`2d8 + 2`) 
- **Speed** 40 ft., climb 40 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|16 (+3)|13 (+1)| 3 (-4)|12 (+1)| 4 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +3, [Stealth](Mechanics/CLI/rules/skills.md#Stealth) +7
- **Senses** [blindsight](Mechanics/CLI/rules/senses.md#Blindsight) 10 ft., [darkvision](Mechanics/CLI/rules/senses.md#Darkvision) 60 ft., passive Perception 13
- **Languages** —
- **Challenge** 1/4
 
## Traits
 
***Spider Climb.*** The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 
***Web Sense.*** While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 
***Web Walker.*** The spider ignores movement restrictions caused by webbing.
 
## Actions
 
***Bite.*** *Melee Weapon Attack:* `+3` to hit, reach 5 ft., one creature. *Hit:* 4 (`1d6 + 1`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (`2d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed) while [poisoned](Mechanics/CLI/rules/conditions.md#Poisoned) in this way.

Environment

grassland, forest, hill, desert, coastal