publish: true
aliases:

  • Blood Hawk
    created: 2026-03-09T12:15:33.959-04:00
    modified: 2026-03-09T12:15:33.959-04:00
    published: 2026-03-09T12:15:33.959-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/mm
  • ttrpg-cli/monster/cr/1-8
  • ttrpg-cli/monster/environment/arctic
  • ttrpg-cli/monster/environment/coastal
  • ttrpg-cli/monster/environment/forest
  • ttrpg-cli/monster/environment/grassland
  • ttrpg-cli/monster/environment/hill
  • ttrpg-cli/monster/environment/mountain
  • ttrpg-cli/monster/size/small
  • ttrpg-cli/monster/type/beast
    cssclasses:
  • json5e-monster
    obsidianUIMode: preview

Blood Hawk

Source: Monster Manual p. 319. Available in the SRD and the Basic Rules (2014)

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

title: Blood Hawk
![](Mechanics/CLI/bestiary/beast/token/blood-hawk.webp#token)
*Small beast, Unaligned*
 
- **Armor Class** 12 
- **Hit Points** 7 (`2d6`) 
- **Speed** 10 ft., fly 60 ft.
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|14 (+2)|10 (+0)| 3 (-4)|14 (+2)| 5 (-3)|
 
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** [Perception](Mechanics/CLI/rules/skills.md#Perception) +4
- **Senses** passive Perception 14
- **Languages** —
- **Challenge** 1/8
 
## Traits
 
***Keen Sight.*** The hawk has advantage on Wisdom ([Perception](Mechanics/CLI/rules/skills.md#Perception)) checks that rely on sight.
 
***Pack Tactics.*** The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't [incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated).
 
## Actions
 
***Beak.*** *Melee Weapon Attack:* `+4` to hit, reach 5 ft., one target. *Hit:* 4 (`1d4 + 2`) piercing damage.

Environment

mountain, grassland, forest, hill, coastal, arctic